SPIRV-Cross/reference/shaders-msl/frag/for-loop-init.frag

116 lines
2.4 KiB
GLSL

#pragma clang diagnostic ignored "-Wmissing-braces"
#pragma clang diagnostic ignored "-Wunused-variable"
#include <metal_stdlib>
#include <simd/simd.h>
template <typename T, size_t Num>
struct unsafe_array
{
T __Elements[Num ? Num : 1];
constexpr size_t size() const thread { return Num; }
constexpr size_t max_size() const thread { return Num; }
constexpr bool empty() const thread { return Num == 0; }
constexpr size_t size() const device { return Num; }
constexpr size_t max_size() const device { return Num; }
constexpr bool empty() const device { return Num == 0; }
constexpr size_t size() const constant { return Num; }
constexpr size_t max_size() const constant { return Num; }
constexpr bool empty() const constant { return Num == 0; }
constexpr size_t size() const threadgroup { return Num; }
constexpr size_t max_size() const threadgroup { return Num; }
constexpr bool empty() const threadgroup { return Num == 0; }
thread T &operator[](size_t pos) thread
{
return __Elements[pos];
}
constexpr const thread T &operator[](size_t pos) const thread
{
return __Elements[pos];
}
device T &operator[](size_t pos) device
{
return __Elements[pos];
}
constexpr const device T &operator[](size_t pos) const device
{
return __Elements[pos];
}
constexpr const constant T &operator[](size_t pos) const constant
{
return __Elements[pos];
}
threadgroup T &operator[](size_t pos) threadgroup
{
return __Elements[pos];
}
constexpr const threadgroup T &operator[](size_t pos) const threadgroup
{
return __Elements[pos];
}
};
using namespace metal;
struct main0_out
{
int FragColor [[color(0)]];
};
fragment main0_out main0()
{
main0_out out = {};
out.FragColor = 16;
for (int i = 0; i < 25; i++)
{
out.FragColor += 10;
}
for (int i_1 = 1, j = 4; i_1 < 30; i_1++, j += 4)
{
out.FragColor += 11;
}
int k = 0;
for (; k < 20; k++)
{
out.FragColor += 12;
}
k += 3;
out.FragColor += k;
int l;
if (k == 40)
{
l = 0;
for (; l < 40; l++)
{
out.FragColor += 13;
}
return out;
}
else
{
l = k;
out.FragColor += l;
}
int2 i_2 = int2(0);
for (; i_2.x < 10; i_2.x += 4)
{
out.FragColor += i_2.y;
}
int o = k;
for (int m = k; m < 40; m++)
{
out.FragColor += m;
}
out.FragColor += o;
return out;
}