SPIRV-Cross/reference/shaders-msl/frag
2019-09-11 15:06:05 -04:00
..
16bit-constants.invalid.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
argument-buffers.msl2.argument.frag Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00
array-lut-no-loop-variable.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
array-of-texture-swizzle.msl2.argument.discrete.swizzle.frag MSL: Add support for sampler Y'CbCr conversion. 2019-09-01 18:35:53 -05:00
array-of-texture-swizzle.msl2.swizzle.frag MSL: Add support for sampler Y'CbCr conversion. 2019-09-01 18:35:53 -05:00
barycentric-nv-nopersp.msl22.frag MSL: Support PrimitiveID in fragment and barycentrics. 2019-06-19 09:52:35 +02:00
barycentric-nv.msl22.frag MSL: Support PrimitiveID in fragment and barycentrics. 2019-06-19 09:52:35 +02:00
basic.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
binary-func-unpack-pack-arguments.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
binary-unpack-pack-arguments.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
bitcasting.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
buffer-read-write.frag Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00
buffer-read-write.texture-buffer-native.msl21.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
builtins.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
complex-expression-in-access-chain.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
composite-extract-forced-temporary.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
constant-array.frag Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00
constant-composites.frag Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00
control-dependent-in-branch.desktop.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
depth-greater-than.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
depth-less-than.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
dual-source-blending.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
early-fragment-tests.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
false-loop-init.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
flush_params.frag Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00
for-loop-continue-control-flow.frag Fall back to complex loop if non-trivial continue block is found. 2019-07-08 11:54:29 +02:00
for-loop-init.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
fp16-packing.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
fp16.desktop.invalid.frag Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00
fragment-component-padding.pad-fragment.frag Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00
front-facing.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
gather-dref.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
gather-offset.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
helper-invocation.msl21.frag Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00
illegal-name-test-0.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
image-query-lod.msl22.frag Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00
in_block.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
in_mat.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
input-attachment-ms.frag Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00
input-attachment.frag Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00
interpolation-qualifiers-block.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
interpolation-qualifiers.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
lut-promotion.frag Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00
mix.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
mrt-array.frag Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00
nonuniform-qualifier.msl2.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
packed-expression-vector-shuffle.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
packing-test-3.frag Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00
pls.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
post-depth-coverage.ios.msl2.frag Support the SPV_KHR_post_depth_coverage extension. 2019-07-11 10:28:43 -05:00
private-variable-prototype-declaration.frag Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00
readonly-ssbo.frag Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00
sample-depth-separate-image-sampler.frag Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00
sample-mask.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
sample-position-func.frag Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00
sample-position.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
sampler-1d-lod.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
sampler-compare-cascade-gradient.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
sampler-compare-cascade-gradient.ios.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
sampler-image-arrays.msl2.frag Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00
sampler-ms.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
sampler.frag Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00
scalar-refract-reflect.frag Don't use scalar dot(). 2019-07-03 14:32:06 +02:00
separate-image-sampler-argument.frag Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00
shader-arithmetic-8bit.frag Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00
shadow-compare-global-alias.invalid.frag Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00
spec-constant-block-size.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
spec-constant-ternary.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
stencil-export.msl21.frag Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00
subgroup-builtins.msl22.frag MSL: Add support for SubgroupSize / SubgroupInvocationID in fragment. 2019-06-24 12:31:54 +02:00
switch-unsigned-case.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
swizzle.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
texel-fetch-offset.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
texture-multisample-array.msl21.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
texture-proj-shadow.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
ubo_layout.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
unary-enclose.frag Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
write-depth-in-function.frag Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00