SPIRV-Cross/reference/shaders-msl/frag/fragment-component-padding.pad-fragment.frag

43 lines
1.0 KiB
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColors_0 [[color(0)]];
float4 FragColors_1 [[color(1)]];
float4 FragColor2 [[color(2)]];
float4 FragColor3 [[color(3)]];
};
struct main0_in
{
float3 vColor [[user(locn0)]];
};
inline void set_globals(thread float (&FragColors)[2], thread float3& vColor, thread float2& FragColor2, thread float3& FragColor3)
{
FragColors[0] = vColor.x;
FragColors[1] = vColor.y;
FragColor2 = vColor.xz;
FragColor3 = vColor.zzz;
}
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
float FragColors[2] = {};
float2 FragColor2 = {};
float3 FragColor3 = {};
set_globals(FragColors, in.vColor, FragColor2, FragColor3);
out.FragColors_0 = float4(FragColors[0]);
out.FragColors_1 = float4(FragColors[1]);
out.FragColor2 = FragColor2.xyyy;
out.FragColor3 = FragColor3.xyzz;
return out;
}