cf1bf1c6ae
Rolled the hashes used for glslang, SPIRV-Tools, and SPIRV-Headers to HEAD, which includes the update to 1.5. Added passing '--amb' to glslang, so I didn't have to explicitly set bindings in a large number of test shaders that currently don't, and now glslang considers them invalid. Marked all shaders that no longer pass spirv-val as .invalid.
18 lines
317 B
Plaintext
18 lines
317 B
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct SSBO
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{
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int4 value;
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};
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constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
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kernel void main0(volatile device SSBO& _10 [[buffer(0)]], texture2d<int> uImage [[texture(0)]])
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{
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_10.value = uImage.read(uint2(int2(10)));
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}
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