ebf463674d
Only safe if user knows that subsequent shader stage will not read clip distance.
26 lines
458 B
GLSL
26 lines
458 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 gl_Position [[position]];
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float gl_ClipDistance [[clip_distance]] [2];
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};
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struct main0_in
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{
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float4 Position [[attribute(0)]];
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};
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vertex main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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out.gl_Position = in.Position;
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out.gl_ClipDistance[0] = in.Position.x;
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out.gl_ClipDistance[1] = in.Position.y;
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return out;
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}
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