42 lines
811 B
GLSL
42 lines
811 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Transform
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{
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float4x4 transform;
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};
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struct VertexOut
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{
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float4 color;
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float4 color2;
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};
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struct main0_out
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{
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float4 VertexOut_color [[user(locn2)]];
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float4 VertexOut_color2 [[user(locn3)]];
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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float3 position [[attribute(0)]];
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float4 color [[attribute(1)]];
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};
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vertex main0_out main0(main0_in in [[stage_in]], constant Transform& block [[buffer(0)]])
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{
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main0_out out = {};
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VertexOut outputs = {};
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out.gl_Position = block.transform * float4(in.position, 1.0);
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outputs.color = in.color;
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outputs.color2 = in.color + float4(1.0);
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out.VertexOut_color = outputs.color;
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out.VertexOut_color2 = outputs.color2;
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return out;
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}
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