a07441568e
- Do not silently drop reserved identifiers in the parser. This makes it possible to reflect identifiers which are reserved by the cross-compiler module. - Instead of dropping the name, emit _RESERVED_IDENTIFIER_FIXUP in the source to make it clear that a name has been rewritten. - Document what is reserved and not.
56 lines
2.1 KiB
GLSL
56 lines
2.1 KiB
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct _RESERVED_IDENTIFIER_FIXUP_1365_18812
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{
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float3x4 _RESERVED_IDENTIFIER_FIXUP_m0;
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float3x4 _RESERVED_IDENTIFIER_FIXUP_m1;
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};
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struct _RESERVED_IDENTIFIER_FIXUP_1126_22044
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{
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float4x4 _RESERVED_IDENTIFIER_FIXUP_m0;
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float4x4 _RESERVED_IDENTIFIER_FIXUP_m1;
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float _RESERVED_IDENTIFIER_FIXUP_m9;
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char _m3_pad[12];
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packed_float3 _RESERVED_IDENTIFIER_FIXUP_m10;
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float _RESERVED_IDENTIFIER_FIXUP_m11;
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packed_float3 _RESERVED_IDENTIFIER_FIXUP_m12;
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float _RESERVED_IDENTIFIER_FIXUP_m17;
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float _RESERVED_IDENTIFIER_FIXUP_m18;
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float _RESERVED_IDENTIFIER_FIXUP_m19;
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float2 _RESERVED_IDENTIFIER_FIXUP_m20;
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};
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struct main0_out
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{
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float3 _RESERVED_IDENTIFIER_FIXUP_3976 [[user(locn0)]];
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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float4 _RESERVED_IDENTIFIER_FIXUP_5275 [[attribute(0)]];
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};
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vertex main0_out main0(main0_in in [[stage_in]], constant _RESERVED_IDENTIFIER_FIXUP_1365_18812& _RESERVED_IDENTIFIER_FIXUP_18812 [[buffer(0)]], constant _RESERVED_IDENTIFIER_FIXUP_1126_22044& _RESERVED_IDENTIFIER_FIXUP_22044 [[buffer(1)]])
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{
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main0_out out = {};
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float3 _RESERVED_IDENTIFIER_FIXUP_2;
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float3 _RESERVED_IDENTIFIER_FIXUP_23783;
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for (;;)
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{
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_RESERVED_IDENTIFIER_FIXUP_23783 = normalize(float4(in._RESERVED_IDENTIFIER_FIXUP_5275.xyz, 0.0) * _RESERVED_IDENTIFIER_FIXUP_18812._RESERVED_IDENTIFIER_FIXUP_m1);
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break;
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}
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float4 _RESERVED_IDENTIFIER_FIXUP_14995 = _RESERVED_IDENTIFIER_FIXUP_22044._RESERVED_IDENTIFIER_FIXUP_m0 * float4(float3(_RESERVED_IDENTIFIER_FIXUP_22044._RESERVED_IDENTIFIER_FIXUP_m10) + (in._RESERVED_IDENTIFIER_FIXUP_5275.xyz * (_RESERVED_IDENTIFIER_FIXUP_22044._RESERVED_IDENTIFIER_FIXUP_m17 + _RESERVED_IDENTIFIER_FIXUP_22044._RESERVED_IDENTIFIER_FIXUP_m18)), 1.0);
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out._RESERVED_IDENTIFIER_FIXUP_3976 = _RESERVED_IDENTIFIER_FIXUP_23783;
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float4 _RESERVED_IDENTIFIER_FIXUP_6282 = _RESERVED_IDENTIFIER_FIXUP_14995;
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_RESERVED_IDENTIFIER_FIXUP_6282.y = -_RESERVED_IDENTIFIER_FIXUP_14995.y;
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out.gl_Position = _RESERVED_IDENTIFIER_FIXUP_6282;
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return out;
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}
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