SPIRV-Cross/reference/shaders-hlsl/asm
Hans-Kristian Arntzen fdbc80d131 HLSL: Fix FragCoord.w.
Need to invert it, SM 4.0+ uses W, not 1/W (like Vulkan/GL).
2020-08-20 16:22:48 +02:00
..
comp GLSL: Be more aggressive about using type_alias. 2020-07-29 12:48:41 +02:00
frag HLSL: Fix FragCoord.w. 2020-08-20 16:22:48 +02:00
vert Fix case where a struct is loaded which contains a row-major matrix. 2019-02-20 12:19:00 +01:00