SPIRV-Cross/reference/shaders/asm/frag/loop-merge-to-continue.asm.frag
2018-03-08 16:48:50 +01:00

18 lines
281 B
GLSL

#version 450
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 v0;
void main()
{
FragColor = vec4(1.0);
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
FragColor += vec4(v0[(i + j) & 3]);
}
}
}