SPIRV-Cross/reference
Chip Davis 547c29f7bb MSL: Allow Bias and Grad arguments with comparison on Mac in MSL 2.3.
I kept the code to replace constant zero arguments, because `Bias` and
`Grad` still have some problems on desktop GPUs.

`Bias` works on AMD GPUs. `Grad` does not. Both work on Intel. Still
needs testing on NV. It will definitely work with Apple GPUs.
2020-10-30 11:14:59 -05:00
..
opt MSL: Allow Bias and Grad arguments with comparison on Mac in MSL 2.3. 2020-10-30 11:14:59 -05:00
shaders GLSL: Support a workaround for loading row-major matrices. 2020-10-27 12:07:09 +01:00
shaders-hlsl HLSL: Fix FragCoord.w. 2020-08-20 16:22:48 +02:00
shaders-hlsl-no-opt GLSL: Fix nonuniformEXT injection. 2020-10-30 14:11:16 +01:00
shaders-msl MSL: Allow Bias and Grad arguments with comparison on Mac in MSL 2.3. 2020-10-30 11:14:59 -05:00
shaders-msl-no-opt MSL: Allow framebuffer fetch on Mac in MSL 2.3. 2020-10-29 10:50:59 -05:00
shaders-no-opt GLSL: Fix nonuniformEXT injection. 2020-10-30 14:11:16 +01:00
shaders-reflection Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
shaders-ue4/asm MSL: Allow framebuffer fetch on Mac in MSL 2.3. 2020-10-29 10:50:59 -05:00
shaders-ue4-no-opt/asm Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00