SPIRV-Cross/reference/opt/shaders/asm
2020-09-17 12:02:43 +02:00
..
comp GLSL: Be more aggressive about using type_alias. 2020-07-29 12:48:41 +02:00
frag Deal with case where a selection construct conditionally merges/breaks. 2020-09-17 12:02:43 +02:00
geom Roll dependencies 2020-05-20 10:27:51 -04:00
tese GLSL: Deal with array loads from input in tessellation. 2019-03-21 11:50:53 +01:00
vert GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL. 2020-05-22 12:53:34 +02:00