SPIRV-Cross/reference/shaders/geom
2020-01-15 16:18:29 +01:00
..
basic.geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
geometry-passthrough.geom GLSL: Implement geometry shader passthrough extension. 2020-01-15 16:18:29 +01:00
lines-adjacency.geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
lines.geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
multi-stream.geom GLSL: Fix EmitStreamVertex/Primitive. 2019-12-09 10:49:48 +01:00
points.geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
single-invocation.geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
triangles-adjacency.geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
triangles.geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00