SPIRV-Cross/reference/opt/shaders/asm/frag/switch-merge-to-continue.asm.frag
Hans-Kristian Arntzen 5d97dae1eb Move branchless analysis to CFG.
Traverse backwards instead, far more robust. Should elide basically all
redundant continue; statements now.
2019-08-27 10:19:19 +02:00

31 lines
513 B
JavaScript

#version 450
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vec4(1.0);
for (int _52 = 0; _52 < 4; _52++)
{
switch (_52)
{
case 0:
{
FragColor.x += 1.0;
break;
}
case 1:
{
FragColor.y += 3.0;
break;
}
default:
{
FragColor.z += 3.0;
break;
}
}
}
}