SPIRV-Cross/reference/opt/shaders-msl/asm/comp/struct-resource-name-aliasing.asm.comp
Hans-Kristian Arntzen d1479f871a MSL: Do not generate UnsafeArray<> for any array inside buffer objects.
This avoids a lot of huge code changes.
Arrays generally cannot be copied in and out of buffers, at least no
compiler frontend seems to do it.

Also avoids a lot of issues surrounding packed vectors and matrices.
2019-10-24 12:22:30 +02:00

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct bufA
{
uint _data[1];
};
kernel void main0(device bufA& bufA_1 [[buffer(0)]], device bufA& bufB [[buffer(1)]])
{
bufA_1._data[0] = 0u;
bufB._data[0] = 0u;
}