16 lines
366 B
GLSL
16 lines
366 B
GLSL
#version 450
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layout(binding = 0) uniform sampler2D uSamp;
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layout(binding = 1) uniform sampler2DShadow uSampShadow;
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) in vec3 vUV;
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void main()
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{
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FragColor = textureGather(uSamp, vUV.xy);
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FragColor += textureGather(uSamp, vUV.xy, 1);
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FragColor += textureGather(uSampShadow, vUV.xy, vUV.z);
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}
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