SPIRV-Cross/reference
Hans-Kristian Arntzen 581ed0fd59 HLSL: Does not support case-fallthrough.
Disable any fallthrough on HLSL. Risky business if fallthrough blocks
had a barrier(), but can't do anything about that ...
2019-06-27 15:10:17 +02:00
..
opt Handle more cases with FP16 and texture sampling. 2019-06-27 15:04:22 +02:00
shaders Handle more cases with FP16 and texture sampling. 2019-06-27 15:04:22 +02:00
shaders-hlsl Handle more cases with FP16 and texture sampling. 2019-06-27 15:04:22 +02:00
shaders-hlsl-no-opt HLSL: Does not support case-fallthrough. 2019-06-27 15:10:17 +02:00
shaders-msl Handle more cases with FP16 and texture sampling. 2019-06-27 15:04:22 +02:00
shaders-msl-no-opt Merge pull request #1036 from KhronosGroup/msl-auto-binding 2019-06-21 15:58:50 +02:00
shaders-no-opt Deal with OpPhi and case fallthrough. 2019-06-21 13:38:23 +02:00
shaders-reflection Employ heuristics to figure out how to emit SSBO/UAV reflection names. 2019-06-10 11:24:24 +02:00