SPIRV-Cross/reference/shaders-msl
2019-06-27 15:04:22 +02:00
..
asm Handle more cases with FP16 and texture sampling. 2019-06-27 15:04:22 +02:00
comp MSL: Rewrite how resource indices are fallback-assigned. 2019-06-21 12:54:08 +02:00
desktop-only MSL: Rewrite how resource indices are fallback-assigned. 2019-06-21 12:54:08 +02:00
flatten MSL: Rewrite how resource indices are fallback-assigned. 2019-06-21 12:54:08 +02:00
frag MSL: Add support for SubgroupSize / SubgroupInvocationID in fragment. 2019-06-24 12:31:54 +02:00
legacy/vert CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
tesc Fix tests for device->constant address space change in MSL tessellation control shader generation. 2019-04-10 18:37:04 +01:00
tese MSL: Rewrite how resource indices are fallback-assigned. 2019-06-21 12:54:08 +02:00
vert MSL: Rewrite how resource indices are fallback-assigned. 2019-06-21 12:54:08 +02:00
vulkan Remove fallback for OpGroupNonUniformElect. 2019-05-16 13:42:09 -05:00