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SPIRV-Cross
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581ed0fd59
SPIRV-Cross
/
reference
/
shaders-msl
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asm
History
Hans-Kristian Arntzen
c76b99b711
Handle more cases with FP16 and texture sampling.
2019-06-27 15:04:22 +02:00
..
comp
MSL: Rewrite how resource indices are fallback-assigned.
2019-06-21 12:54:08 +02:00
frag
Handle more cases with FP16 and texture sampling.
2019-06-27 15:04:22 +02:00
tesc
Fix tests for device->constant address space change in MSL tessellation control shader generation.
2019-04-10 18:37:04 +01:00
tese
MSL: Use vectors for the tessellation level builtins in tese shaders.
2019-02-22 12:18:51 -06:00
vert
MSL: Support Invariant qualifier on position.
2019-06-12 09:39:12 +02:00