SPIRV-Cross/reference/shaders-msl/tese
Hans-Kristian Arntzen e2c95bdcbc MSL: Rewrite how resource indices are fallback-assigned.
We used to use the Binding decoration for this, but this method is
hopelessly broken. If no explicit MSL resource remapping exists, we
remap automatically in a manner which should always "just work".
2019-06-21 12:54:08 +02:00
..
input-array.tese MSL: Add support for tessellation evaluation shaders. 2019-02-14 10:00:08 -06:00
input-types.tese Don't set any aliases or do any flattening for arrayed per-vertex I/O. 2019-02-15 17:24:16 -06:00
quad.domain.tese MSL: Use vectors for the tessellation level builtins in tese shaders. 2019-02-22 12:18:51 -06:00
quad.tese MSL: Use vectors for the tessellation level builtins in tese shaders. 2019-02-22 12:18:51 -06:00
set-from-function.tese Handle blocks of patch I/O. 2019-02-15 17:21:38 -06:00
triangle-tess-level.tese MSL: Use vectors for the tessellation level builtins in tese shaders. 2019-02-22 12:18:51 -06:00
triangle.tese MSL: Add support for tessellation evaluation shaders. 2019-02-14 10:00:08 -06:00
water_tess.tese MSL: Rewrite how resource indices are fallback-assigned. 2019-06-21 12:54:08 +02:00