34 lines
578 B
GLSL
34 lines
578 B
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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struct ResType
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{
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highp float _m0;
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int _m1;
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};
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struct ResType_1
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{
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highp vec2 _m0;
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ivec2 _m1;
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};
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layout(location = 0) in float v0;
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layout(location = 1) in vec2 v1;
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layout(location = 0) out float FragColor;
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void main()
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{
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ResType _22;
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_22._m0 = frexp(v0 + 1.0, _22._m1);
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ResType_1 _35;
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_35._m0 = frexp(v1, _35._m1);
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float r0;
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float _41 = modf(v0, r0);
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vec2 r1;
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vec2 _45 = modf(v1, r1);
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FragColor = ((((_22._m0 + _35._m0.x) + _35._m0.y) + _41) + _45.x) + _45.y;
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}
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