SPIRV-Cross/reference/opt/shaders/frag/frexp-modf.frag
2017-11-23 09:50:11 +01:00

34 lines
578 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
struct ResType
{
highp float _m0;
int _m1;
};
struct ResType_1
{
highp vec2 _m0;
ivec2 _m1;
};
layout(location = 0) in float v0;
layout(location = 1) in vec2 v1;
layout(location = 0) out float FragColor;
void main()
{
ResType _22;
_22._m0 = frexp(v0 + 1.0, _22._m1);
ResType_1 _35;
_35._m0 = frexp(v1, _35._m1);
float r0;
float _41 = modf(v0, r0);
vec2 r1;
vec2 _45 = modf(v1, r1);
FragColor = ((((_22._m0 + _35._m0.x) + _35._m0.y) + _41) + _45.x) + _45.y;
}