SPIRV-Cross/reference/opt/shaders/frag/sampler.frag
2017-11-23 09:50:11 +01:00

16 lines
293 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D uTex;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 vColor;
layout(location = 1) in vec2 vTex;
void main()
{
FragColor = vColor * texture(uTex, vTex);
}