27 lines
544 B
GLSL
27 lines
544 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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struct main0_in
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{
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float gl_CullDistance_0 [[user(cull0)]];
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float gl_CullDistance_1 [[user(cull1)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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float gl_CullDistance[2] = {};
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gl_CullDistance[0] = in.gl_CullDistance_0;
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gl_CullDistance[1] = in.gl_CullDistance_1;
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out.FragColor = float4((1.0 - gl_CullDistance[0]) - gl_CullDistance[1]);
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return out;
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}
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