.. |
argument-buffers.msl2.argument.frag
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MSL: Do not declare array of UBO/SSBO as spvUnsafeArray<T>.
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2019-10-26 16:10:08 +02:00 |
array-lut-no-loop-variable.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
array-of-array-lut.frag
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MSL: Fix array of array declaration.
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2019-10-26 16:10:12 +02:00 |
array-of-texture-swizzle.msl2.argument.discrete.swizzle.frag
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Update for pull request #1162 rev. 1
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2019-09-24 18:13:04 -04:00 |
array-of-texture-swizzle.msl2.swizzle.frag
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Update for pull request #1162 rev. 1
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2019-09-24 18:13:04 -04:00 |
barycentric-nv-nopersp.msl22.frag
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MSL: Do not generate UnsafeArray<> for any array inside buffer objects.
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2019-10-24 12:22:30 +02:00 |
barycentric-nv.msl22.frag
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MSL: Do not generate UnsafeArray<> for any array inside buffer objects.
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2019-10-24 12:22:30 +02:00 |
basic.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
binary-func-unpack-pack-arguments.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
binary-unpack-pack-arguments.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
bitcasting.1d-as-2d.frag
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MSL: Handle Offset and Grad operands for 1D-as-2D textures.
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2020-10-15 12:51:00 -05:00 |
bitcasting.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
buffer-read-write.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
buffer-read-write.texture-buffer-native.msl21.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
builtins.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
clip-distance-varying.frag
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MSL: Support ClipDistance as an input stage variable.
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2019-12-02 13:19:42 +01:00 |
complex-expression-in-access-chain.frag
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MSL: Do not generate UnsafeArray<> for any array inside buffer objects.
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2019-10-24 12:22:30 +02:00 |
composite-extract-forced-temporary.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
constant-array.frag
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Roll GLSLang, SPIRV-Headers and SPIRV-Tools.
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2020-07-22 23:03:11 -04:00 |
constant-composites.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
control-dependent-in-branch.desktop.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
depth-greater-than.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
depth-less-than.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
disable-frag-output.frag-output.frag
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MSL: Add options to control emission of fragment outputs.
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2020-04-13 15:29:11 -05:00 |
dual-source-blending.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
early-fragment-tests.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
false-loop-init.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
flush_params.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
for-loop-continue-control-flow.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
for-loop-init.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
fp16-packing.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
fragment-component-padding.pad-fragment.frag
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MSL: Deal with packing vectors for vertex input/fragment output.
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2020-01-07 14:14:31 +01:00 |
front-facing.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
gather-dref.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
gather-offset.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
helper-invocation.msl21.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
huge-argument-buffer.device-argument-buffer.argument.msl2.frag
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MSL: Do not declare array of UBO/SSBO as spvUnsafeArray<T>.
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2019-10-26 16:10:08 +02:00 |
illegal-name-test-0.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
image-query-lod.msl22.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
in_block.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
in_mat.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
input-attachment-ms.arrayed-subpass.msl21.frag
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MSL: Support layered input attachments.
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2020-09-02 09:18:25 -05:00 |
input-attachment-ms.frag
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Roll deps.
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2020-07-06 11:24:30 -04:00 |
input-attachment-ms.multiview.msl21.frag
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MSL: Support layered input attachments.
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2020-09-02 09:18:25 -05:00 |
input-attachment.arrayed-subpass.frag
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MSL: Support layered input attachments.
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2020-09-02 09:18:25 -05:00 |
input-attachment.frag
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MSL: Support layered input attachments.
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2020-09-02 09:18:25 -05:00 |
input-attachment.multiview.frag
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MSL: Support layered input attachments.
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2020-09-02 09:18:25 -05:00 |
interpolation-qualifiers-block.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
interpolation-qualifiers.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
lut-promotion.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
mix.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
mrt-array.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
nonuniform-qualifier.msl2.frag
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MSL: Do not declare array of UBO/SSBO as spvUnsafeArray<T>.
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2019-10-26 16:10:08 +02:00 |
packed-expression-vector-shuffle.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
packing-test-3.frag
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Overhaul how we deal with reserved identifiers.
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2020-08-21 16:33:27 +02:00 |
pixel-interlock-ordered.msl2.argument.frag
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MSL: Fix calculation of atomic image buffer address.
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2020-10-13 20:51:56 -05:00 |
pixel-interlock-ordered.msl2.frag
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MSL: Fix calculation of atomic image buffer address.
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2020-10-13 20:51:56 -05:00 |
pls.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
post-depth-coverage.ios.msl2.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
private-variable-prototype-declaration.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
readonly-ssbo.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
sample-depth-propagate-state-from-resource.frag
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MSL: Rewrite propagated depth comparison state handling.
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2019-10-26 16:10:11 +02:00 |
sample-depth-separate-image-sampler.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
sample-mask-in-and-out.fixed-sample-mask.frag
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Enabling setting a fixed sampleMask in Metal fragment shaders.
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2020-07-24 11:19:46 +02:00 |
sample-mask-not-used.fixed-sample-mask.frag
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Enabling setting a fixed sampleMask in Metal fragment shaders.
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2020-07-24 11:19:46 +02:00 |
sample-mask.fixed-sample-mask.frag
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Enabling setting a fixed sampleMask in Metal fragment shaders.
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2020-07-24 11:19:46 +02:00 |
sample-mask.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
sample-position-func.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
sample-position.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
sampler-1d-lod.1d-as-2d.frag
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MSL: Handle Offset and Grad operands for 1D-as-2D textures.
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2020-10-15 12:51:00 -05:00 |
sampler-1d-lod.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
sampler-compare-cascade-gradient.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
sampler-compare-cascade-gradient.ios.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
sampler-image-arrays.msl2.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
sampler-ms.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
sampler.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
scalar-refract-reflect.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
separate-image-sampler-argument.frag
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Roll GLSLang, SPIRV-Headers and SPIRV-Tools.
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2020-07-22 23:03:11 -04:00 |
shader-arithmetic-8bit.frag
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MSL: Do not generate UnsafeArray<> for any array inside buffer objects.
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2019-10-24 12:22:30 +02:00 |
spec-constant-block-size.frag
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MSL: Do not generate UnsafeArray<> for any array inside buffer objects.
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2019-10-24 12:22:30 +02:00 |
spec-constant-ternary.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
stencil-export.msl21.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
subgroup-builtins.msl22.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
switch-unsigned-case.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
swizzle.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
texel-fetch-offset.1d-as-2d.frag
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MSL: Handle Offset and Grad operands for 1D-as-2D textures.
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2020-10-15 12:51:00 -05:00 |
texel-fetch-offset.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
texture-cube-array.frag
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Further updates for pull request #1162; also added two test cases for spvCubemapTo2DArrayFace function and added '--msl-framebuffer-fetch'/ '--msl-emulate-cube-array' compiler options.
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2019-09-27 15:49:54 -04:00 |
texture-cube-array.ios.emulate-cube-array.frag
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Further updates for pull request #1162; also added two test cases for spvCubemapTo2DArrayFace function and added '--msl-framebuffer-fetch'/ '--msl-emulate-cube-array' compiler options.
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2019-09-27 15:49:54 -04:00 |
texture-multisample-array.msl21.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
texture-proj-shadow.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
ubo_layout.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
unary-enclose.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |
vecsize-mismatch.shader-inputs.frag
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MSL: Fix up input variables' vector lengths in all stages.
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2020-06-16 14:50:30 -05:00 |
write-depth-in-function.frag
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Updates for pull request #1162
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2019-09-24 14:35:25 -04:00 |