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5ae9153a78
SPIRV-Cross
/
shaders-msl-no-opt
History
Hans-Kristian Arntzen
f65f259ab7
MSL: Do not use component::x gather for depth2d textures.
2020-10-26 10:18:17 +01:00
..
asm
MSL: Fix OpCompositeInsert and OpVectorInsertDynamic.
2020-09-02 10:27:39 +02:00
comp
MSL: Cast broadcast booleans to ushort.
2020-10-23 21:55:46 -05:00
components
MSL: Deal with padded fragment output + Component decoration.
2020-01-07 17:02:12 +01:00
frag
MSL: Do not use component::x gather for depth2d textures.
2020-10-26 10:18:17 +01:00
packing
MSL: Workaround broken vector -> scalar access chain in MSL.
2020-07-06 10:03:44 +02:00
vert
MSL: Reintroduce workaround for constant arrays being passed by value.
2020-02-24 13:22:52 +01:00
vulkan
/frag
MSL: Fix passing a sampled image to a function.
2019-01-14 09:29:31 -06:00