SPIRV-Cross/shaders-msl-no-opt/comp
Chip Davis 1264e2705e MSL: Cast broadcast booleans to ushort.
Metal doesn't support broadcasting or shuffling boolean values, but we
can work around that by casting it to `ushort`, then casting it back to
`bool`. I used `ushort` instead of `uint` because 16-bit values give
better throughput on Apple GPUs.
2020-10-23 21:55:46 -05:00
..
array-copy-threadgroup-memory.comp MSL: Deal with array copies from and to threadgroup. 2019-08-27 13:18:01 +02:00
basic.dynamic-buffer.msl2.invalid.comp Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
bitcast-16bit-1.invalid.comp Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
bitcast-16bit-2.invalid.comp Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
bitfield.comp Refactor out noopt shaders to their own folders. 2018-03-13 10:39:49 +01:00
glsl.std450.comp Test glsl.std450 more exhaustively. 2019-07-17 11:53:05 +02:00
illegal-struct-name.asm.comp Deal with illegal names in types as well. 2020-01-16 10:34:49 +01:00
int64.invalid.msl22.comp Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
loop.comp Refactor out noopt shaders to their own folders. 2018-03-13 10:39:49 +01:00
return.comp Update tests for latest SPIRV-Tools and glslang. 2018-03-12 15:11:55 +01:00
std140-array-load-composite-construct.comp MSL: Fix regression with OpCompositeConstruct from std140 float[]. 2019-10-11 11:21:43 +02:00
struct-packing-scalar.nocompat.invalid.vk.comp Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
subgroups.nocompat.invalid.vk.msl21.comp MSL: Cast broadcast booleans to ushort. 2020-10-23 21:55:46 -05:00
subgroups.nocompat.invalid.vk.msl21.ios.comp MSL: Cast broadcast booleans to ushort. 2020-10-23 21:55:46 -05:00