SPIRV-Cross/reference/shaders-msl
Hans-Kristian Arntzen e2c95bdcbc MSL: Rewrite how resource indices are fallback-assigned.
We used to use the Binding decoration for this, but this method is
hopelessly broken. If no explicit MSL resource remapping exists, we
remap automatically in a manner which should always "just work".
2019-06-21 12:54:08 +02:00
..
asm MSL: Rewrite how resource indices are fallback-assigned. 2019-06-21 12:54:08 +02:00
comp MSL: Rewrite how resource indices are fallback-assigned. 2019-06-21 12:54:08 +02:00
desktop-only MSL: Rewrite how resource indices are fallback-assigned. 2019-06-21 12:54:08 +02:00
flatten MSL: Rewrite how resource indices are fallback-assigned. 2019-06-21 12:54:08 +02:00
frag MSL: Rewrite how resource indices are fallback-assigned. 2019-06-21 12:54:08 +02:00
legacy/vert CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
tesc Fix tests for device->constant address space change in MSL tessellation control shader generation. 2019-04-10 18:37:04 +01:00
tese MSL: Rewrite how resource indices are fallback-assigned. 2019-06-21 12:54:08 +02:00
vert MSL: Rewrite how resource indices are fallback-assigned. 2019-06-21 12:54:08 +02:00
vulkan Remove fallback for OpGroupNonUniformElect. 2019-05-16 13:42:09 -05:00