SPIRV-Cross/reference/shaders-msl/asm
Hans-Kristian Arntzen a4ac27546a MSL: Fix textures which are sampled and compared against.
depth2d in MSL only returns float, not float4, even for normal sampling.
We need to conditionally remap-swizzle back to float4.
2019-02-22 12:27:40 +01:00
..
comp MSL: Add a preliminary check for bad arrays of structs. 2019-01-28 15:20:30 +01:00
frag MSL: Fix textures which are sampled and compared against. 2019-02-22 12:27:40 +01:00
tesc MSL: Drop stores to nonexistent tess levels. 2019-02-20 09:11:24 -06:00
tese MSL: Force unnamed array builtin attributes to have a name. 2019-02-20 22:16:51 -06:00
vert Fix case where a struct is loaded which contains a row-major matrix. 2019-02-20 12:19:00 +01:00