SPIRV-Cross/reference/shaders/asm
Hans-Kristian Arntzen 8216e87f02 Handle SPIR-V 1.4 selection constructs.
Fix bug in to_trivial_mix_op, where we made a pre-1.4 assumption that
component count of selector is equal to value component count.
2021-06-28 12:23:44 +02:00
..
comp Handle SPIR-V 1.4 selection constructs. 2021-06-28 12:23:44 +02:00
frag GLSL: Implement control flow hints. 2021-06-03 12:01:49 +02:00
geom Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
tese GLSL: Deal with array loads from input in tessellation. 2019-03-21 11:50:53 +01:00
vert MSL: Always enable Outputs in vertex stages. 2021-01-07 11:24:47 +01:00