SPIRV-Cross/reference/shaders/vert
Hans-Kristian Arntzen e47a30e807 Honor NoContraction qualifier.
We'll need to force a temporary and mark it as precise.
MSL is a little weird here, but we can piggyback on top of the invariant
float math option here to force fma() operations everywhere.
2021-05-07 12:59:47 +02:00
..
basic.vert Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00
ground.vert GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL. 2020-05-22 12:53:34 +02:00
invariant.vert Handle invariant decoration more robustly. 2018-11-22 11:55:57 +01:00
no-contraction.vert Honor NoContraction qualifier. 2021-05-07 12:59:47 +02:00
ocean.vert GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL. 2020-05-22 12:53:34 +02:00
read-from-row-major-array.vert Normalize all internal workaround methods to use spv prefix. 2020-11-23 15:42:27 +01:00
return-array.vert Return arrays in HLSL/MSL by writing to an output variable instead. 2018-02-08 12:22:08 +01:00
texture_buffer.vert Fix declaration of coherent images. 2017-08-29 15:52:59 +02:00
transform-feedback-decorations.vert GLSL: Support GL_ARB_enchanced_layouts for XFB. 2020-01-27 13:11:38 +01:00
ubo.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00