SPIRV-Cross/reference/shaders-no-opt/vulkan/frag/shading-rate.vk.nocompat.frag.vk
2021-04-20 13:58:07 +02:00

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#version 450
#extension GL_EXT_fragment_shading_rate : require
layout(location = 0) out uint FragColor;
void main()
{
FragColor = uint(gl_ShadingRateEXT);
}