SPIRV-Cross/shaders
Hans-Kristian Arntzen 61f1d8b2cf Support gl_HelperInvocation on GLSL and MSL.
There is no obvious builtin for this on HLSL.
2018-11-28 15:18:43 +01:00
..
amd Rewrite everything to use Bitset rather than uint64_t. 2018-03-12 13:24:14 +01:00
asm Parser: Handle group decorations. 2018-11-15 10:51:52 +01:00
comp Support bitcasts of 16-bit types. 2018-11-05 14:56:36 -06:00
desktop-only GLSL: Support extended arithmetic opcodes. 2018-11-13 14:50:46 +01:00
flatten Update glslang and SPIRV-Tools. 2018-09-27 11:10:22 +02:00
frag Support gl_HelperInvocation on GLSL and MSL. 2018-11-28 15:18:43 +01:00
geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
legacy Rewrite everything to use Bitset rather than uint64_t. 2018-03-12 13:24:14 +01:00
tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tese Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
vert Handle invariant decoration more robustly. 2018-11-22 11:55:57 +01:00
vulkan Add support for 8- and 16-bit types to GLSL and MSL. 2018-11-01 10:20:57 -05:00