SPIRV-Cross/reference/shaders-msl/vulkan/frag
Chip Davis 68f0257f26 Use --preserve-numeric-ids when assembling test shaders.
This makes it easier to debug codegen for these shaders.
2023-06-23 14:54:16 -07:00
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basic.multiview.no-layered.nocompat.vk.frag MSL: Don't set the layer for multiview if the device doesn't support it. 2020-09-01 19:30:28 -05:00
basic.multiview.nocompat.vk.frag Update for pull request #1162 rev. 1 2019-09-24 18:13:04 -04:00
demote-to-helper-forwarding.asm.vk.nocompat.msl23.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
demote-to-helper.vk.nocompat.msl23.frag MSL: Manually update BuiltInHelperInvocation when a fragment is discarded. 2022-11-19 23:48:26 -08:00
demote-to-helper.vk.nocompat.msl23.ios.frag MSL: Manually update BuiltInHelperInvocation when a fragment is discarded. 2022-11-19 23:48:26 -08:00
push-constant.vk.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
spec-constant.msl11.vk.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
spec-constant.vk.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00