SPIRV-Cross/reference/shaders/frag/constant-array.frag
dan sinclair 63fbdaca93 Roll deps.
This CL updates the GLSLang and SPIRV-Tools depedencies and updates test
files as needed.
2020-07-06 11:24:30 -04:00

31 lines
684 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
struct Foobar
{
float a;
float b;
};
const vec4 _40[3] = vec4[](vec4(1.0), vec4(2.0), vec4(3.0));
const vec4 _57[2][2] = vec4[][](vec4[](vec4(1.0), vec4(2.0)), vec4[](vec4(8.0), vec4(10.0)));
const Foobar _77[2] = Foobar[](Foobar(10.0, 40.0), Foobar(90.0, 70.0));
layout(location = 0) out vec4 FragColor;
layout(location = 0) flat in mediump int index;
vec4 resolve(Foobar f)
{
vec4 _25 = vec4(f.a + f.b);
return _25;
}
void main()
{
Foobar param = Foobar(10.0, 20.0);
Foobar param_1 = _77[index];
FragColor = ((_40[index] + _57[index][index + 1]) + resolve(param)) + resolve(param_1);
}