2016-03-02 17:09:16 +00:00
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#version 310 es
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precision mediump float;
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precision highp int;
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struct Foobar
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{
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float a;
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float b;
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};
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2020-07-06 15:24:30 +00:00
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const vec4 _40[3] = vec4[](vec4(1.0), vec4(2.0), vec4(3.0));
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const vec4 _57[2][2] = vec4[][](vec4[](vec4(1.0), vec4(2.0)), vec4[](vec4(8.0), vec4(10.0)));
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const Foobar _77[2] = Foobar[](Foobar(10.0, 40.0), Foobar(90.0, 70.0));
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2019-01-10 08:49:33 +00:00
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2016-03-02 17:09:16 +00:00
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layout(location = 0) out vec4 FragColor;
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2017-02-24 08:56:17 +00:00
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layout(location = 0) flat in mediump int index;
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2016-03-02 17:09:16 +00:00
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vec4 resolve(Foobar f)
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{
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2020-07-06 15:24:30 +00:00
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vec4 _25 = vec4(f.a + f.b);
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return _25;
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2016-03-02 17:09:16 +00:00
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}
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void main()
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{
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2016-03-12 13:17:19 +00:00
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Foobar param = Foobar(10.0, 20.0);
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2020-07-06 15:24:30 +00:00
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Foobar param_1 = _77[index];
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FragColor = ((_40[index] + _57[index][index + 1]) + resolve(param)) + resolve(param_1);
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2016-03-02 17:09:16 +00:00
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}
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