SPIRV-Cross/reference/shaders/frag/avoid-expression-lowering-to-loop.frag
Hans-Kristian Arntzen 05188aca69 Fix bug with control dependent expression tracking.
For a direct branch without merge, we lost control dependent
expressions.
2020-06-29 10:55:50 +02:00

27 lines
505 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(binding = 1, std140) uniform Count
{
float count;
} _44;
layout(binding = 0) uniform mediump sampler2D tex;
layout(location = 0) in highp vec4 vertex;
layout(location = 0) out vec4 fragColor;
void main()
{
highp float size = 1.0 / float(textureSize(tex, 0).x);
float r = 0.0;
float d = dFdx(vertex.x);
for (float i = 0.0; i < _44.count; i += 1.0)
{
r += (size * d);
}
fragColor = vec4(r);
}