SPIRV-Cross/reference/shaders-msl-no-opt/asm/packing/packed-vector-extract-insert.asm.comp
2019-07-23 15:44:35 +02:00

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBOScalar
{
float2 a;
packed_float3 b;
packed_float3 c;
float3 d;
};
kernel void main0(device SSBOScalar& _4 [[buffer(0)]])
{
float3 _24 = _4.b;
_24.z = 2.0;
_4.a = float2(_4.b[0], _4.b[1]) * _4.b[2];
_4.b = _24;
}