20 lines
411 B
GLSL
20 lines
411 B
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) flat in mediump int counter;
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void main()
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{
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FragColor = vec4(0.0);
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mediump int i = 0;
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mediump uint j = 1u;
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for (; (i < 10) && (int(j) < int(20u)); i += counter, j += uint(counter))
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{
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FragColor += vec4(float(i));
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FragColor += vec4(float(j));
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}
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}
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