a4fafa0607
Shows up quite a lot in inlined code, should get more test coverage in this area ...
30 lines
448 B
GLSL
30 lines
448 B
GLSL
#version 450
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layout(location = 0) out vec4 _entryPointOutput;
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vec4 _38;
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vec4 _47;
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void main()
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{
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vec4 _27;
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do
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{
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vec2 _26 = vec2(0.0);
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if (_26.x != 0.0)
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{
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_27 = vec4(1.0, 0.0, 0.0, 1.0);
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break;
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}
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else
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{
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_27 = vec4(1.0, 1.0, 0.0, 1.0);
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break;
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}
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_27 = _38;
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break;
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} while (false);
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_entryPointOutput = _27;
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}
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