SPIRV-Cross/shaders/legacy/fragment
Hans-Kristian Arntzen 683c3f5c3f
Merge pull request #1530 from rdb/legacy-glsl-round
GLSL: Provide round/roundEven for legacy GLSL
2020-11-07 16:40:18 +01:00
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explicit-lod.legacy.frag Rewrite everything to use Bitset rather than uint64_t. 2018-03-12 13:24:14 +01:00
explicit-lod.legacy.vert GLSL: Fix support for textureLod in legacy vertex shaders 2020-11-06 16:37:27 +01:00
fma.legacy.frag Support fma() in older GLSL targets. 2019-04-08 10:38:32 +02:00
io-blocks.legacy.frag Add tests for legacy I/O flattening. 2017-03-06 14:04:01 +01:00
multiple-struct-flattening.legacy.frag GLSL: Support multi-level struct flattening for I/O. 2020-07-03 14:38:51 +02:00
round.legacy.frag GLSL: Fix round/roundEven for legacy GLSL. 2020-11-06 17:34:38 +01:00
struct-varying.legacy.frag Emit storage qualifier in the correct place. 2017-02-24 09:56:17 +01:00
switch.legacy.frag GLSL: Implement switch on ESSL 1.0. 2020-06-29 13:35:46 +02:00