SPIRV-Cross/reference
Hans-Kristian Arntzen a07441568e Overhaul how we deal with reserved identifiers.
- Do not silently drop reserved identifiers in the parser. This makes it
  possible to reflect identifiers which are reserved by the
  cross-compiler module.
- Instead of dropping the name, emit _RESERVED_IDENTIFIER_FIXUP in the
  source to make it clear that a name has been rewritten.
- Document what is reserved and not.
2020-08-21 16:33:27 +02:00
..
opt Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
shaders GLSL: Be more aggressive about using type_alias. 2020-07-29 12:48:41 +02:00
shaders-hlsl HLSL: Fix FragCoord.w. 2020-08-20 16:22:48 +02:00
shaders-hlsl-no-opt Merge pull request #1448 from KhronosGroup/fix-1437 2020-08-20 19:21:50 +02:00
shaders-msl Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
shaders-msl-no-opt MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
shaders-no-opt Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
shaders-reflection Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
shaders-ue4/asm Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
shaders-ue4-no-opt/asm Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00