SPIRV-Cross/reference/opt
Hans-Kristian Arntzen a07441568e Overhaul how we deal with reserved identifiers.
- Do not silently drop reserved identifiers in the parser. This makes it
  possible to reflect identifiers which are reserved by the
  cross-compiler module.
- Instead of dropping the name, emit _RESERVED_IDENTIFIER_FIXUP in the
  source to make it clear that a name has been rewritten.
- Document what is reserved and not.
2020-08-21 16:33:27 +02:00
..
shaders GLSL: Be more aggressive about using type_alias. 2020-07-29 12:48:41 +02:00
shaders-hlsl HLSL: Fix FragCoord.w. 2020-08-20 16:22:48 +02:00
shaders-msl Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
shaders-ue4/asm Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00