SPIRV-Cross/reference/shaders-msl-no-opt/comp
Hans-Kristian Arntzen fa5b206d97 MSL: Workaround broken vector -> scalar access chain in MSL.
On MSL, the compiler refuses to allow access chains into a normal vector type.
What happens in practice instead is a read-modify-write where a vector type is
loaded, modified and written back.

The workaround is to convert a vector into a pointer-to-scalar before
the access chain continues to add the scalar index.
2020-07-06 10:03:44 +02:00
..
array-copy-threadgroup-memory.comp MSL: Add tests for array copies in and out of buffers. 2020-06-18 11:59:02 +02:00
basic.dynamic-buffer.msl2.invalid.comp Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
bitcast-16bit-1.invalid.comp MSL: Workaround broken vector -> scalar access chain in MSL. 2020-07-06 10:03:44 +02:00
bitcast-16bit-2.invalid.comp MSL: Workaround broken vector -> scalar access chain in MSL. 2020-07-06 10:03:44 +02:00
bitfield.comp Updates for pull request #1162 2019-09-24 14:35:25 -04:00
glsl.std450.comp MSL: Workaround broken vector -> scalar access chain in MSL. 2020-07-06 10:03:44 +02:00
illegal-struct-name.asm.comp Deal with illegal names in types as well. 2020-01-16 10:34:49 +01:00
int64.invalid.msl22.comp Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
loop.comp Roll GLSLang and SPIRV-Tools 2019-11-05 10:07:15 -05:00
return.comp Roll GLSLang and SPIRV-Tools 2019-11-05 10:07:15 -05:00
std140-array-load-composite-construct.comp MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
struct-packing-scalar.nocompat.invalid.vk.comp MSL: Avoid packed arrays in more cases. 2020-05-06 10:27:12 +02:00
subgroups.nocompat.invalid.vk.msl21.comp Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
subgroups.nocompat.invalid.vk.msl21.ios.comp Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00