SPIRV-Cross/reference/opt/shaders-hlsl/frag/spec-constant-ternary.frag
2018-06-25 09:49:13 +02:00

24 lines
394 B
GLSL

static const uint s = 10u;
static const bool _13 = (s > 20u);
static const uint _16 = _13 ? 30u : 50u;
static float FragColor;
struct SPIRV_Cross_Output
{
float FragColor : SV_Target0;
};
void frag_main()
{
FragColor = float(_16);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}