11 lines
282 B
Plaintext
11 lines
282 B
Plaintext
#version 450
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layout(set = 0, binding = 1, r32f) writeonly uniform image2D uImage;
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layout(set = 0, binding = 2, r32f) readonly uniform image2D uImageRead;
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void main()
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{
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ivec2 coord = ivec2(gl_GlobalInvocationID.xy);
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imageStore(uImage, coord, imageLoad(uImageRead, coord));
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}
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