13df78bebf
This should fix a whole host of issues related to structs in the `Input` class in a tessellation control shader. Also, use pointer arithmetic instead of dereferencing the `ops` array. This is critical in case we wind up stepping beyond the bounds of the array. |
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arrayed-output.desktop.sso.tesc | ||
basic.desktop.sso.tesc | ||
struct-copy.desktop.sso.tesc |