SPIRV-Cross/reference/shaders-msl-no-opt/asm/masking
Chip Davis 68f0257f26 Use --preserve-numeric-ids when assembling test shaders.
This makes it easier to debug codegen for these shaders.
2023-06-23 14:54:16 -07:00
..
initializers-block.mask-location-0.msl2.asm.tesc Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
initializers-block.mask-location-0.multi-patch.msl2.asm.tesc Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
initializers-block.mask-location-1.msl2.asm.tesc Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
initializers-block.mask-location-1.multi-patch.msl2.asm.tesc Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
initializers-block.mask-point-size.msl2.asm.tesc Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
initializers-block.mask-point-size.multi-patch.msl2.asm.tesc Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
initializers-block.mask-position.msl2.asm.tesc Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
initializers-block.mask-position.multi-patch.msl2.asm.tesc Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
initializers.mask-location-0.msl2.asm.tesc Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
initializers.mask-location-0.msl2.multi-patch.asm.tesc Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
initializers.mask-location-1.asm.tesc Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
initializers.mask-location-1.multi-patch.asm.tesc Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
initializers.mask-point-size.msl2.asm.tesc Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
initializers.mask-point-size.msl2.multi-patch.asm.tesc Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
initializers.mask-position.msl2.asm.tesc Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
initializers.mask-position.msl2.multi-patch.asm.tesc Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00