SPIRV-Cross/reference/shaders-msl-no-opt/asm
Chip Davis 68f0257f26 Use --preserve-numeric-ids when assembling test shaders.
This makes it easier to debug codegen for these shaders.
2023-06-23 14:54:16 -07:00
..
comp Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
masking Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
packing Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
tesc Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
tese MSL: Support "raw" buffer input in tessellation evaluation shaders. 2022-10-18 14:58:59 -07:00
vert Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
temporary.zero-initialize.asm.frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00