SPIRV-Cross/reference/shaders-msl-no-opt/asm/vert
Chip Davis 68f0257f26 Use --preserve-numeric-ids when assembling test shaders.
This makes it easier to debug codegen for these shaders.
2023-06-23 14:54:16 -07:00
..
block-io-use-in-function.asm.vert Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
block-struct-initializer.asm.vert Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
builtin-output-initializer.asm.vert MSL: Make sure initialized output builtins are considered active. 2021-01-07 15:32:13 +01:00
composite-extract-physical-type-id.asm.vert MSL: Do not use base expression with PhysicalTypeID OpCompositeExtract. 2020-04-07 18:25:44 +02:00
constant-composite-block-no-array-stride.asm.vert MSL: Handle awkward mix and match of Offset / ArrayStride in constants. 2022-03-22 12:25:09 +01:00
duplicate-view-index.asm.vert MSL: Only consider builtin variables if they are part of IO interface. 2021-01-07 10:50:29 +01:00
empty-struct-composite.asm.vert Implement constant empty struct correctly on all backends. 2019-10-26 16:10:11 +02:00
op-load-forced-temporary-array.asm.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
pointer-to-pointer.asm.vert MSL: Deal with pointer-to-pointer qualifier ordering. 2021-02-26 13:37:14 +01:00