SPIRV-Cross/reference/shaders-msl-no-opt/asm/packing/load-packed-no-forwarding-4.asm.comp
Chip Davis 68f0257f26 Use --preserve-numeric-ids when assembling test shaders.
This makes it easier to debug codegen for these shaders.
2023-06-23 14:54:16 -07:00

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBOScalar
{
float4 a[16];
float4 b[16];
float4 c[16];
};
kernel void main0(device SSBOScalar& _6 [[buffer(0)]])
{
float2 _22 = _6.b[10].xy;
float _26 = _6.c[10].x;
(device float2&)_6.b[10] = float2(10.0, 11.0);
(device float2&)_6.a[10] = _22 * _26;
}