SPIRV-Cross/reference/shaders
Hans-Kristian Arntzen 6b52b0fe8b Deal with nested loops.
Actually need to hoist out variable to outermost loop.
2019-06-06 14:37:02 +02:00
..
amd Remove some stale test files. 2018-04-27 10:33:27 +02:00
asm Deal with case where a variable is dominated by inner part of a loop. 2019-06-06 11:11:44 +02:00
comp GLSL: Return correct sign for OpArrayLength. 2019-05-07 19:02:32 +02:00
desktop-only Always value-cast FP16 constants instead of using literals. 2019-02-20 12:30:01 +01:00
flatten Deal with case where a variable is dominated by inner part of a loop. 2019-06-06 11:11:44 +02:00
frag Deal with nested loops. 2019-06-06 14:37:02 +02:00
geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
legacy Support fma() in older GLSL targets. 2019-04-08 10:38:32 +02:00
tesc Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00
tese Fix input array size in tessellation evaluation shaders. 2019-01-09 10:47:16 +01:00
vert Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00
vulkan Fix storage packing qualifiers missing on "shaderRecordNV" buffers 2019-06-05 13:31:24 +02:00